Until further notice, assume that research is continuing to continue to continue. (Related, continue no longer sound like a real word.) On another note, I've decided that time management, bane of the creative process that it is, will still need to be factored in to this project. As such, I've decided to quickly draft up some wide blocks for dividing the project up, so at a later date it will be possible to put together a schedule more easily.
DESIGN BLOCK:
Creating Concept
Develop Concept
Produce Design Document
Review Concept?
CODING BLOCK:
Code Client Engine
Code Server Engine
Code Client (I like how I can just say all this. I know it's gonna be harder than that, but it still feels good to just say "yup, gonna get that done, then move on!". Not relevant, but just as an aside)
VIDEO BLOCK:
Choose Aesthetic (See Design Block)
Create Concept Art
Create Character Art
Create Background Art
Create Peripheral Art
Create Effects Art
AUDIO BLOCK:
Choose Aesthetic (See Design Block)
Compose Music
Produce Music
Script VA
Record VA
Edit VA
Create SFX
MARKETING BLOCK:
Compile Standalone Client
Host Server
Distribute Client
Advertise Game
Continue Patching/Updating Game as Needed
Looking at this list, having written it, and knowing there's probably something I missed... I'm beginning to think I might have gotten myself into more than I originally bargained for.
Oh well. I'm committed now. Here goes!
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