"Well, Miss Peake," said the venerable man, sitting back in his chair, "If you should agree to our proposition, it will have transpired that when this awful young man came at you with a knife, there was-"
"Wait, he didn't have a-"
"I would strongly advise you not to challenge the course of events, for your own sake." continued the older Templar, a hint of annoyance entering his voice. Rebecca took the hint.
"As I was saying, " he went on, irritation slowly leaving his voice, "it transpired that there were no witnesses to your self-defence, and it's your word against his over what happened. You will opt for trial by jury, things won't look good for you, but then, just before judgement is made..."
He paused, leaning forward over the table towards Rebecca, hands arched together, "He will stage a miraculous recovery from his wounds, make a written statement from the infirmary confessing his attempted murder, he will opt for trial by combat, and he shall be killed in prison two days before his trial. No-one will question his death."
A silence descended over the room.
"And what if I say no?"
"Then it will turn out the bar was full of witnesses to your assault on the man, that he died from his wounds on the way to the infirmary, and there is no question as to your guilt. Your trial will be a mere formality in the face of overwhelming evidence, your... contraptions, " he said, gesturing vaguely towards the brass gauntlets that Rebecca had been forced to surrender at the start of the meeting "...will be taken to our resident Techmaturgist for analysis, and you shall be sentenced to death for your crimes"
A silence descended upon the room once again.
"The choice is yours.", he said, leaning back again.
Another pause. Rebecca's stare remained level, scrutinizing the Head Templar's face. His expression remained stony, betraying nothing to her.
"...I accept."
"Congratulations. Welcome to the Templars, Rebecca Peake"
Rebecca Peake, the Barroom Brawler, is a Beatstick with focus on single target lockdown and multitarget crowd control. Her kit is based around either taking on and blocking a single opponent from taking any actions, or striking the whole enemy team at once at the cost of dealing less damage.
Passive: Below the Belt- Rebecca aims for pressure points and nasty blows. When Rebecca deals damage, the target is slowed for a brief time.
This has a use for both parts of Rebecca's kit. When she's against a single opponent, slowing her enemy stops them getting away from her as easily. Against multiple, it stops them chasing her as easily. Win win!
IMPORTANT NOTE: GO READ HER R NOW, OR NOTHING WILL MAKE SENSE.
Q: Right Hook/ Running Toss- Rebecca punches the foe in front of her, dealing significant damage. With Unstoppable Force active, the next enemy Rebecca hits takes significant damage and is knocked into the air.
Right Hook is Rebecca's main single target ability. It deals a fair amount of damage pretty quickly, so no real downsides apart from needing to stay in close quarters to use it.
Running Toss is similarly just a light "help your allies" tool. If you're coming up to an enemy who's trying to run from one of your teammates, hitting this could help your friend catch up, but it's not much.
W: Forceful Blow/ Explosive Punch- Rebecca punches with incredible force, dealing moderate damage in a short wide cone and knocking back struck enemies. With Unstoppable Force active, the next enemy Rebecca hits takes significant damage, and all enemies in a small radius around Rebecca take significant damage, including the struck target
Forceful Blow is a major part of what makes Rebecca a pain in single combat. By knocking foes away, she stops them aiming their abilities as easily and in general puts them in places that they don't want to be. In combination with Dynamic Entry (see below), this doesn't even stop her being in range either.
Explosive Punch is what will be dealing most of Rebecca's damage while Unstoppable Force is up. It deals a fair amount of single target damage, but deals much better overall damage when used on a cluster of enemies, so it's pretty obvious how to use this.
E: Dynamic Entry/ Outta the Way!- Rebecca closes down a foe, dashing to them and dealing significant damage. With Unstoppable Force active, the next enemy Rebecca hits takes moderate damage and is knocked behind Rebecca.
Dynamic Entry is a handy tool for making sure nothing can get away from you ever. Essentially, hit this if there's a foe escaping, dash to them and apply your passive, and they can't do a thing about you. On the other hand, you could use it on a foe you already caught, after knocking them away with Forceful Blow, in order to do bursts of damage between Right Hooks.
Outta the Way is sort of the opposite of Running Toss, in that it's used to disrupt people from chasing your allies more than catch them. That said, it's pretty much exactly what it says on the tin. Not much complexity to it.
R: Unstoppable Force- Rebecca hurtles forward at massive speed, dealing significant damage to enemies she passes. With Unstoppable Force active, the next enemy Rebecca hits takes moderate damage, and Unstoppable Force ends.
Read it. Right, now read it again. This is important. I'll wait.
Done? Good. So, this turns Rebecca from a single target powerhouse to a multitarget threat. While it may look good as an escape on paper, it really isn't for a number of reasons- One, it only stops when you run into a foe, which may just make matters worse, and two, it's interrupted by snares, slows, knockups, any of that lot. Beyond that, this works how you think it does- run through a crowd of enemies, use your other abilities to disrupt them, turn off Unstoppable Force when you get to a flimsy foe, then punch them to death. Simple enough, right?
![]() |
| I'm not going to bother saying it. |
Watch this space, by the way. Relatively big announcement coming soon!
EDIT: For character development reasons and not being one dimensional reasons, Rebecca's backstory has been changed. Enjoy!





