Tuesday, 22 January 2013
Research Log, Part 1
I've got a spare moment now to elaborate on research I am doing at the moment (if you're charitable enough to call it that). Essentially, what I'm doing is looking at developer commentaries of other games in a similar (but not identical) niche to what I'm aiming for. What I'm particularly looking at are Monday Night Combat and Super Monday Night Combat, Third Person Shooters with Strategic/MOBA elements themed around spectator sports in the far future, Team Fortress 2, a class based shooter (Team Fortress, the Quake Mod, essentially kickstarted the class-based shooter, so it makes sense to look at their design decisions), a strategic 2-D Platformer/Shooter/MOBA called Awesomenauts, and the Gravitee series, which I have mentioned earlier. As I intend to draw elements from all of these games, it makes a certain amount of sense to look at the reasoning behind their design decisions, so I'm able to make informed choices on what to do with Contact Sport rather than just blindly copying, and so I'm able to see how the thought processes should work, so that I might be able to come up with my own unique ideas.
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