Monday, 21 January 2013

A little background information

So, about me, about the team, and about the project. Probably not in that order:

I'm Phillammon. It would take all of 10 seconds for you to figure out my real name from my screen name if you really wanted to know, so I won't bother saying it here, but let's just say you'll know if it's me. I'm based in England, which means I am contractually obliged to love tea and crumpets, wear a derby hat, and say "Gor'blimey!" and "'Ello Guv'nor!" a lot, I'm currently in lower sixth, meaning I'm going to be 17 this academic year (That's right, a teenage indie dev. What could possibly go right.), and my main net presence is, whaddayaknow, gaming. I can code in maybe one-and-a-half languages (go figure) and as you'll know if you googled my screen name, I can't draw or make music worth anything.

Hook&Crook Games (Lack of spaces intended) is a new umbrella to be releasing under for me. In the past, I have released under the name Forsaken Games (however, these were indie BOARD games, rather than video games, and I've learned since then that the name Forsaken Games is... contested, shall we say.)- incidentally, two of the members of Hook&Crook Games were also in Forsaken Games. Having thoroughly googled, however, I've come to the conclusion that Hook&Crook Games is original- and thus less likely to get me sued or into any other legal nastiness- so this is likely to be a studio name I'll be sticking to for a fair while. Assuming I don't utterly embarrass myself here to the point of having to go into hiding.

The Project has a story to it. The A-Level course that I'm on includes, amongst other things, the Extended Project. What this consists of, assuming I have understood it correctly, is doing something for the best part of 9 months, learning new skills from it, and having something substantial coming out of it- for example, I am aware of various people in the past who have researched, collected and compiled recipes to make a cookbook, or others who worked with a team to put on a (very very good) performance of the musical "Rent". So, what I decided, in a fit of madness, is that I could use this as a way to kickstart myself into actually making a video game, something that I, like many other geeky teenagers, have aspired to do for a great many years now.

Unfortunately for me, there is that "learning new skills" clause that I missed when I decided that- and coding is not a new skill to me, meaning I cannot credit that as a "new skill", even if I am learning a new language- so I decided to approach this from a different angle. Rather than creating a video game at a code level for my Extended Project, I will be focusing more on what goes on outside of the code- the design process, the parts of creation not directly related to the engine- so art and sound assets- working with a team to create it, the process of testing, and- with any luck- audience interaction and adding new content after the game releases.

So! Any questions?

No comments:

Post a Comment