Friday, 1 February 2013

Hold up a second...

Sorry about the radio silence, guys (And “guys” is now valid- I have definite confirmation on at least two readers now!). The reason for the lack of posting is partly lack of free time- doesn't bode well, I admit- but mostly due to a total change of direction in the project. Before somebody starts panicking- there was definitely some panic when I told the team- there is still almost certainly going to be a game made. However, you can probably go ahead and disregard those posts on concepts. The specific reasoning here is that I already know how to code, and, as has been proved already, I know how to structure a concept, and to an extent how to develop it. This would ordinarily be a good thing to see from an indie developer, however, the point of the project is not to do something you already know how to do- it's to learn.

Because of this, there is a new focus to the project, something I don't know about- marketing and psychology. More specifically, rather than focusing on making the game, I'm going to be focusing on the design process, finding a platform (both for playing the game on and for release), and working with the community in order to try and find a gap in the market. So, in other words, everything I was promising I was going to do, but now it's the focus, rather than peripheral. And with this change of focus comes a change in the first steps to be taking. As I said, ignore the concept ideas that are already back in the blog, and wait for upcoming surveys, and other fun things for you to oin in with, if you so wish! A preliminary survey is being drafted at the moment to be sent out to try and nail down what people use to play games, and what people want to play in general, to get a feel for things. You'll know when it comes out, but for now, know that things are going on, and things are still going to happen. They're just more vague than they were last week.

Phillammon out!

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