Sorry about the radio silence, guys
(And “guys” is now valid- I have definite confirmation on at
least two readers now!). The reason for the lack of posting is partly
lack of free time- doesn't bode well, I admit- but mostly due to a
total change of direction in the project. Before somebody starts
panicking- there was definitely some panic when I told the team-
there is still almost certainly going to be a game made. However, you
can probably go ahead and disregard those posts on concepts. The
specific reasoning here is that I already know how to code, and, as
has been proved already, I know how to structure a concept, and to an
extent how to develop it. This would ordinarily be a good thing to
see from an indie developer, however, the point of the project is not
to do something you already know how to do- it's to learn.
Because of this, there is a new focus
to the project, something I don't know about- marketing and
psychology. More specifically, rather than focusing on making the
game, I'm going to be focusing on the design process, finding a
platform (both for playing the game on and for release), and working
with the community in order to try and find a gap in the market. So,
in other words, everything I was promising I was going to do, but now
it's the focus, rather than peripheral. And with this change of focus
comes a change in the first steps to be taking. As I said, ignore the
concept ideas that are already back in the blog, and wait for
upcoming surveys, and other fun things for you to oin in with, if
you so wish! A preliminary survey is being drafted at the moment to
be sent out to try and nail down what people use to play games, and
what people want to play in general, to get a feel for things. You'll
know when it comes out, but for now, know that things are going on,
and things are still going to happen. They're just more vague than
they were last week.
Phillammon out!
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