In an effort to keep this blog remotely up to date, here we go:
-Asset Creation has remained difficult. There is now a system in place for animations to be handled, however there's no actual animations to put in there yet. I intend to film myself to put together some animation references at some point in the near future.
-Similarly, I'm still waiting on my composer for BGM- there is placeholder music in place, but it's not mine, and there would be copyright issues with attempting to release it in its current form
-Sound effects and voice acting are on hold until I have animations and BGM in place, as they take higher priority
-The arena system has been implemented.
-I feel like this bears repeating. The entire engine underlying the game has been successfully rewritten, and as such the arena system has been implemented
-Six Templars have been retooled for the arena system and implemented. These are Bastion, Cordelia and Elijah, along with three newcomers you haven't met yet, those being Ingenia Magnus, Jedediah Opum, and Tyr Cyrikold. More on them later.
-75 Templars total have had their kits revamped and prepared for the arena system, and are ready to roll out pending testing.
-People have been recruited for Preliminary Testing. Once everything has been finalized, it's ready to go pretty much instantly.
-Work has continued on completeing the paperwork for the Extended Project (Y'know, the thing that this was originally in aid of?). So far, most of the work has been focused on explaining why I have no secondary sources- something I explained in detail earlier.
-Time could have been handled significantly better on this one, I admit. As college has restarted and a significant number of deadlines have started hitting simultaneously, The deadline for this project is drawing closer and time available for the project is dwindling.
So that's what's going on at this end!
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