Thursday, 4 July 2013

Nothing is happening

So, nothing is obviously happening at the moment, and I thought I'd show you guys why. Essentially, there are enormous problems emerging simultaneously in every department. To whit:

Coding:
The entire engine needs reworking to support arenas.
Polygon collision is hard.
The event stack is breaking due to me trying to change things around to reduce dependence on resource intensive modules.

Asset Creation:
Art is hard.
Sound is hard.
Animation is really really hard.

Design:
Bastion's Boulderdash needs to be reworked to work with arenas.
Rebecca's *EVERYTHING* needs to be reworked to work with arenas.
The 58 Templars designed so far all need arenas.
A bunch of those need at least one ability reworked too.

So, that's why not much is happening on this blog, but rest assured that things will pick up soon enough!

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