Templars of Kayne is now in feature freeze.
This is not technically the case. Technically, this is beyond feature freeze and is outright code freeze. In short, no more development until I unfreeze it. This will likely be *after* the deadline for the Extended Project, so I have some time to complete the required paperwork. Once that's done and handed in, there will be a short delay of a couple of weeks, and then, with any luck, there will be an initial public release.
So, wish me luck, folks!
Signing off,
Phillammon
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