Apologies for the radio silence, folks, but rest assured that the project completed excellently! One last page of paperwork left to go, but it's not going to be a problem. Let me take a moment to say thanks to all you guys for supporting and helping Hook&Crook Games throughout this project.
But don't think that means I'm gonna stop working on the Project, just cause it's been handed in, oh no. So, with out any further ado: Here it is, the one you've all been waiting for, the Templars of Kayne v0.1.3 Alpha!
Download it here!
Just extract it into a directory of your choice, then run the enclosed .bat files to start the server or client! For those of you wishing to host a server, you'll need to open communications on port 31337- this may require port forwarding. Other than that, it's exactly the same as hosting any other game's server. For anyone wishing to play on another person's server, open up config using "Client Options.bat", put in your friend's IP address, then run the "Start Client.bat". There isn't currently an objective to play for, but people have been having a lot of fun so far just with going for kills on each other!
Controls:
Templar Selection: Left and Right arrow keys to change Templar, Enter to lock in choice.
In Game: Left Mouse Button to run towards cursor, Right Mouse Button to go away. Q, W, E and R trigger abilities.
Known Bugs:
-Rebecca does not have an ultimate ability. Trust me when I say this doesn't make her any weaker.
-Some tooltips are slightly inaccurate, but nothing noticable
-If a character is dashing when they are struck by the knock component of Bastion's Boulderdash, they may unexpectedly fly halfway around the planet. (I refuse to patch this, due to the hilarity that inevitably ensues)
-Passives do not have tooltips. The correct passives for all Templars are listed at the bottom of this post.
-Animations are not triggering. Or implemented, for that matter.
-Persephone is able to escape the planet's gravitational field if she tries hard enough. Again, not patching it, but not saying how to do it either. Figure it out for yourself.
- If you "miss" a targeted ability, it will go on cooldown without having any effect. Be very careful with how you aim them
If you spot any other bugs, or have any other comments in general, please feel free to leave a comment below or drop us a line at hookandcrookgames@gmail.com
Have fun!
Passives:
Bastion: Rock Solid- Bastion's body is impervious to a great many things, unless weakened. If Bastion is not damaged for a large period of time, he is immune to the damage from the next ability to hit him.
Cordelia: Coup de Grass- Cordelia finishes off wounded foes, dealing increased damage to enemies who are Stunned, Snared, Slowed or Silenced.
Darryn: Safety Second- When Darryn is in the area of effect of one of his own abilities, he deals increased damage with all of his abilities for a few seconds.
Elijah: Carnivore- Elijah feeds off his foes, healing himself for 25% of the damage he deals.
Nathaniel: Last Laugh- Nathaniel won't let anything end the show. Nathaniel can control Exactly What I Aimed For and Trickshot even after death, and while dead, all of Nathaniel's abilities deal tripled damage.
Omoide: Seal the Curse- Omoide seals her foes. When a foe with a Seal set is struck by one of Omoide's abilities, the Seal triggers. The Seal remains set for a few seconds. This time resets if they are struck by another Seal.
Oscar: Conversation- Oscar fights in short bursts. When Oscar deals damage to an enemy or parries an ability with agile riposte, he gains Conversation for a few seconds. During Conversation, all of Oscar's cooldowns are reduced.
Persephone: Two Bodies, One Spirit- Persephone lives her life in two halves. Persephone has a stationary cloudclone of herself, Kore, on the battlefield at all times, who is immune to all abilities, displacement, all damage, and all statuses.
Rebecca: Below the Belt- Rebecca aims for pressure points and nasty blows. When Rebecca deals damage, the damaged enemy is slowed for a brief time.
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