As she grew, she learned to control her power. How to shift seamlessly between herself and Kore. How to dissipate and gather her to and from wisps of cloud and mist. Vital skills, all in all. Skills that the Templars recognized. Nurtured. Weaponized.
Be warned. Lightning shall strike the same place twice.
Persephone Argent, the Maid of Storms, is a Nova/Assassin with focus on clone manipulation. Her kit is based around dealing high burst damage to multiple targets, or even higher burst damage to a single target, through herself and her clone.
Passive: Two Bodies, One Spirit- Persephone lives her life in two halves. Persephone has a stationary cloudclone of herself on the battlefield at all times, which is immune to all abilities, displacement, all damage, and all statuses.
This is the core (pun unintended) of Persephone's skillset, but of itself it isn't that exciting, so I'll go into more detail about why it's fun in the other ability descriptions.
Q: Stormsurge- Persephone and Kore launch a burst of energy towards the cursor, dealing moderate damage apiece.
This is on a VERY long cooldown for a Q ability, so Persephone has very little sustained damage. However, she can use this for a lot of burst. There are two ways to try and use this- first, to try and strike the same foe twice, as an Assassin, or to strike two different foes, the Nova way. Either way, clone position and targetting is very important.
W: Stormburst- Persephone and Kore overflow with power, dealing moderate damage in a small radius around them.
Again, there are two ways to use this. Either position your clone to hit as many people as possible with the burst, or position yourself so a single target gets hit by both bursts. The distinction between Assassin and Nova is there once again. Additionally, this can be usefully used to stop people camping your clone, which can be one of Persephone's weaknesses- by hitting Stormburst before Gemini Shifting, she can clear out anyone who planned to catch her off guard.
E: Cumulogenesis- Persephone spawns a new clone at target location, destroying her old clone.
This has obvious applications with the other abilities, but two that are probably less obvious without looking at them in game. These were originally bugs, but I decided to leave them in because they just seemed to work. First, as it was dubbed by the testers, "Landmining", wherein Kore is placed under the ground, making her invisible, but still able to use Stormburst, giving undetectable damage- it's also possible to Gemini Shift to her, which places you on the equivalent point at ground level. The second, "Thunderclouding", places Kore as far above the ground as possible, making Stormburst next to useless, but greatly increasing the effective range of Stormsurge, and allowing you to use it effectively even when nowhere near her. These both seemed consistent with the storyline (given that Kore is essentially a cloud, it makes sense that she can float, after all), so I left them in as a bonus.
R: Gemini Shift- Persephone switches to her other body, swapping position with Kore after a short delay, dealing light damage to herself in the process.
I'm going to assume you can see the implications of this ability. It can be used for chasing, for positioning, for repositioning Kore without waiting for Cumulogenesis to cooldown, to run away from fights while waiting for cooldowns, all that sort of thing. One thing of note is that this is on the lowest cooldown of any of Persephone's abilities, meaning that any Persephone players will have to learn to use this properly to be in with a chance of doing well.
![]() |
| Is it a bird? Is it a plane? No clue, but it's definitely not an artist. |
Guess what's coming soon! That's right, it's gameplay videos and screenshots!
Any thoughts? Any questions?

No comments:
Post a Comment