Friday, 10 May 2013

Character Design: Elijah! (or, Fava Beans and Chianti at the ready!)

Elijah was hungry.

Elijah was usually hungry, but this time it was worse than most. Most of the time, when Elijah was hungry, he'd go out and get something to eat. But this time he couldn't. As it turns out, trying to turn a passing Templar, disguised for a stakeout, into a snack, is frowned upon. The corpse didn't even stick around long enough for him to take a bite either, and several other Templars had jumped on him moments later. He still managed to take three of them down before they tied him up, too. But he didn't get to eat them, either. As a direct result...


Elijah was still hungry.


It's these clone summon things that make it no fun. The body isn't real, just a construct. The real Templar is in a summoning circle, somewhere underground. Sure, they feel the pain, but they don't die, and the construct just dissolves when it "dies". Still, Elijah finds some contentment in the fact that he caused the Templars some pain.


On the other hand... Elijah was hungry.


Elijah, the Bloodied Butcher, is a Bruiser with focus on augmented attacks and battle regeneration. His kit is built around closing down on an enemy and hitting them with his cleaver, empowering his attacks with his other abilities as he goes.

Passive: Carnivore- Elijah feeds of his foes, healing himself for 25% of the damage he deals.
This one's for sustain, mostly. It's what allows him to go toe to toe with tougher opponents in prolonged fights, and it's a reward for sticking at a fight to the end, rather than disengaging.

Q: Cleave- Elijah swings his cleaver, dealing moderate damage to a foe in melee range.
This is Elijah's main damaging ability. If he gets up close, he can deal devastating damage with Cleave, but the cooldown is longer than most Q abilities, so he has to stay in there for a while.

W: Bleed for Me- Elijah prepares a jagged strike, causing his next Cleave to apply bleeding to the target, dealing significant damage over 3 seconds.
Bleed For Me is not intended as a direct source of damage, but rather something to hold him over between Cleaves against foes who might be able to get away- basically, there are some foes who really need to have constant damage on them (trust me on this), so this is pretty handy.

E: Go for the Throat- Elijah prepares a lightning-fast strike, making him dash a short distance forward the next time he uses Cleave.
For a melee Templar as slow as Elijah, either a really nice piece of crowd control or a gap closer is needed to stop him being utterly irrelevant against ranged enemies. As a gap closer, this one seems to be fairly well balanced- while it gives him a dash, it costs him a Cleave, so he has to wait for the cooldown again before he can hit someone, once he's dashed.

R: Slaughter- Elijah slashes for the kill, dealing moderate damage plus a proportion of the target's missing health to a foe in melee range.
Now this is beautiful, even if I do say so myself. In a similar vein (hah!) to Cordelia's Chomp, Slaughter is intended to be used as an execute which doubles as sustain, however, it has bonus functionality as a tool for healing- due to his passive, he could hit a tank on about half health, not kill them, but still heal himself for a noticable amount, which may well save his life in a prolonged fight. On the other hand, it can also be used as an instant kill against weakened foes. All in all, relatively versatile, for a direct damage move.

Ceci n'est pas un artist.
Gameplay videos! Gameplay screenshots! All of this and more, coming at some point in the future!

Any thoughts? Any questions?

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