Wednesday, 8 May 2013

Character Design: Cordelia Strange! (Or, Weed Killer Goes Both Ways)

No-one knows what Cordelia really is. Not even Cordelia herself.
All she knows is that she has to care for her children. Her children love her. She loves her children. She protects her children. Her children protect her.
It doesn't take much work to make more of her children, but it takes care, effort, time, love, to nurture them to their full potential. A single seed, a hole in the ground, and they begin to grow. And they do grow so fast.
She teaches them, as they grow. Teaches them how to think. How to learn. How to speak to each other. How to find food. How to hunt it. 

They need to learn to get along with their siblings. Not to starve the younger ones of light. Not to choke the elder ones' roots.
Humans need to learn to get along with their siblings too. Whatever they brought... it hurt them. It hurt her children. Before her eyes, they lit up, a brilliant, flickering yellow, spreading to each brother and sister it touched.
She tried to save them. All of them.


She couldn't save them.


They took her in when they heard her trying to comfort her children. She could talk. She was a living being, not an unintelligent monster. They couldn't just burn her like the rest.

It took years for her to stop wishing that they had.

She grew a new grove, in time. But the nightmares, the screams of her children... they didn't go away.

Cordelia Strange, the Plant Queen is a Cannon with focus on rapid shooting and self healing in battle. Her kit is built around firing as many thorns as she can, as fast as she can, and kiting enemies away from melee range. (For those of us who aren't aware, Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you.)


Passive: Coup de Grass- Cordelia knows how nature finishes off the weak. Cordelia deals increased damage with all of her abilities against foes who are snared, silenced or slowed.
I'm gonna be honest- this is probably going to need a little tweaking. It's intended to give her better synergy with crowd control centric supports, such as Twig, the Migh... *ahem*, you saw nothing. In any case, it holds little synergy (though some) with the rest of her kit or her feel, so it probably needs some more work, but it should be good for purpose as it is- support synergy is always worth thinking about, as well as internal synergy.

Q: Thornspitter- Cordelia flings a gravity-affected thorn, dealing significant damage to the first foe it hits. If the thorn strikes an enemy, the cooldown of Thornspitter and Sweet Blooms are reduced by 0.5 seconds.
As Cordelia's signature ability, this is where all of her damage is coming from. The way this works means that it fires at roughly double rate when hitting an enemy. Not much damage, but fires very, very fast- exactly the Cannon's Modus Operandi, in other words.

W: Sweet Blooms- Cordelia's flowers bloom, invigorating her. For the next four seconds, Cordelia heals herself for a slight amount of health every time she uses Thornspitter.
Sweet Blooms isn't healing for much at a time, but just like the damage stacks up, so does the healing. Due to the way Thornspitter works, this effectively heals twice as much when used in battle than out of it, and since it gets a reduced cooldown from thorn hits, it's essentially at it's best when used for battle healing- a bit of added durability, rather than means of regenerating.

E: Coiling Vines- Cordelia flings vines out in front of her, dealing slight damage to the foe they strike and snaring them for 0.5 seconds.
This might at first look like it has good synergy with Coup de Grass, but unfortunately, you can only fit one boosted damage thorn into that time, and were the snare any longer it would make Cordelia too powerful. Believe me, there's been rigorous testing here. Coiling vines is intended as a tool to try and keep melee enemies- so Bruisers and the like- out of range, so Cordelia can continue kiting them with thorns. Not good for holding them down, but great for a quick interrupt.

R: Chomp- Chomper lunges out and tries to swallow a foe in melee range. If the targetted foe is below a quarter of their maximum health, they are instantly killed, Cordelia is healed moderate health, and the cooldown on Chomp is reduced sharply.
This one's an interesting one. If a foe is in melee range of Cordelia, something's already gone horribly wrong- since this is where she's weakest, she needs an emergency tool to get away with the fight. Being able to Chomp them for some quick health is a useful tool, and forces foes to engage with a good amount of health remaining. Additionally, it gives Cordelia some power against Tanks- if she's able to whittle off the first three quarters, the last quarter is gone instantly, making things much easier for her!

Usual disclaimer applies, people!


Gameplay videos and screenshots coming really quite soon probably maybe possibly.

Thoughts? Questions? I'm here to listen!

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